Annie Gentes

annie-gentes

Membre du comité exécutif d'i3 - MCF

Bureau B418 · Téléphone 80 28

Annie Gentes is associate professor (Maître de conference HDR) in Information and Communication Sciences at Telecom ParisTech and Head of the Codesign and Media Studies Lab. She teaches a number of graduate courses in new media art, innovation and design and is co- head of the MA (M2 research) « Design, Media, Technology » with the University of Paris 1 Panthéon Sorbonne and the Ecole Nationale Superieure de Creation Industrielle. Her research focuses on extreme design and ICT. She consequently works with artists, designers and researchers in engineering to understand their specific contribution and gamut of conceptive activities that turn a technology into a cultural artifact. She therefore has been involved in the production of works of art based on the internet since 2001 as well as academic and industrial research ICT research projects. In particular, she has worked on distributed architectures, peer to peer applications, and Virtual intelligent Agents to develop specific applications and services.

  • Articles dans une revue à comité de lecture

    • ‘Place’ and ‘Non-Place’: A Model for the Strategic Design of Place-Centered Services

      Gentes, A., Gaste, Y. (2013), « ‘Place’ and ‘Non-Place’: A Model for the Strategic Design of Place-Centered Services », in BellLabs Technological Journal.

    • Designing empathy: the role of a control room in an elearning environment

      Gentes, A., Cambone, M. (2013), « Designing empathy: the role of a control room in an elearning environment », in journal of interactive technology and smart education.

    • Looking through tools and situations: organizing exploration in artistic practice

      Bejean, M., Gentes, A. (2013), « Looking through tools and situations: organizing exploration in artistic practice », in Society and Business Review.

    • Publications suivantes (5) ››
    • Looking through tools and situations: organizing exploration in artistic practice

      Béjean, Mathias, Gentes, Annie (2013), « Looking through tools and situations: organizing exploration in artistic practice », in Society and Business Review, p. 225-234

    • The Game Mechanics of Pervasive Applications: Visiting the Uncanny

      Gentes, A., Jutant, C. (2012), « The Game Mechanics of Pervasive Applications: Visiting the Uncanny », in New Review of Hypermedia and Multimedia, p. 91-108

    • Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias

      Gentes, A., Jutant, C. (2011), « Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias », in Communication et Langages, p. 91-117

    • De la traduction comme médiation et création interlinguistique des interactions humaines

      Gentes, A. (2010), « De la traduction comme médiation et création interlinguistique des interactions humaines », in Revue des interactions humaines médiatisées, p. 3-26

    • Pervasive gaming: testing future context aware applications

      Gentes, A. (2009), « Pervasive gaming: testing future context aware applications », in communications and strategies.

  • Chapitres dans un ouvrage collectif

    • Science fiction ? Scénarios narratifs et visuels dans les projets d’ingénierie des TIC

      Gentes, A. (2013), Science fiction ? Scénarios narratifs et visuels dans les projets d’ingénierie des TIC, in Visual Studies, les nouveaux paradigmes du visuel, dir. Sophie Raux, Daniel Dubuisson, Les Presses du Réel.

    • Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média

      Gentes, A., Huguet, F. (2012), Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média, in Cultures, politiques et ingénieries des réseaux sociaux, dir. Stiegler, Bernard, FYP EDITIONS.

    • The Design of Emotions: How the Digital is Making us More Emotional

      Gentes, A. (2011), The Design of Emotions: How the Digital is Making us More Emotional, in Emotion-oriented Systems, dir. Pélachaud, Catherine, Hermès.

  • Communications avec actes

    • Mood boards as a tool for the “in-discipline” of design.

      Gentes A., Valentin F., Brulé E. (2015), « Mood boards as a tool for the “in-discipline” of design. », in International Association of Societies of Design Research, IASDR.

    • Beyond Rhetoric to Poetics in IT Invention

      Gentes, A., Selker, T. (2013), « Beyond Rhetoric to Poetics in IT Invention », in INTERACT.

    • Making Sense of Constellations of Objects: a Case Study of Computer-Aided Writing Practices in Theatrical Staging

      Gentes, A., Bejean, M. (2012), « Making Sense of Constellations of Objects: a Case Study of Computer-Aided Writing Practices in Theatrical Staging », in IASDR.

    • Publications suivantes (5) ››
    • Designing empathy: the role of a control room in an elearning environment

      Gentes, A., Cambone, M. (2012), « Designing empathy: the role of a control room in an elearning environment », in IADIS.

    • Virtual empathy: designing for togetherness in the context of e-learning

      Cambone, M., Gentes, A. (2012), « Virtual empathy: designing for togetherness in the context of e-learning », in Next Generation Learning (NGL).

    • Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility

      Gentes, A., Jutant, C., Guyot-Mbodji, A., Simatic, M. (2009), « Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility », in MOBICASE/IMUI 2009.

    • RFID technology: Fostering human interactions

      Gentes, A., Guyot-Mbodji, A., Jutant, C., Simatic, M. (2009), « RFID technology: Fostering human interactions », in IADIS International Conference Game and Entertainment Technologies 2009.

    • PLUG: “Secrets of the Museum”: a Pervasive Game Taking Place in a Museum

      Simatic, M., Gentes, A., Guyot-Mbodji, A., Jutant, C. (2009), « PLUG: “Secrets of the Museum”: a Pervasive Game Taking Place in a Museum », in ICEC 2009.