Annie Gentes

annie-gentes

Membre du comité exécutif d'i3 - MCF/HDR

Bureau B418 · Téléphone 80 28

Annie Gentes is associate professor (Maître de conference HDR) in Information and Communication Sciences at Telecom ParisTech and Head of the Codesign and Media Studies Lab.
She teaches under graduate and graduate courses in design and innovation (SIM), gamification (SES) narration and innovation (Master PIC), and is co- head of two MA:
– MA (Master 2 research) “Design, Media, Technology”, with the University of Paris 1 Panthéon Sorbonne
– MA (Master 2 research) “Design and sciences”, with ENS Cachan and ENSCI.

Her research focuses on contemporary design and its relations with scientific research, political contexts, as well as the industry. She is interested in “extreme design”: new design practices that go beyond the traditional scope of design activities. She also develops the concept of “in-discipline” to define the epistemology of design.

She works with artists, designers, researchers in engineering, and scientists in natural sciences like physics and biology, first to analyze the variety of their conceptive activities, second to develop a robust model of conception connecting the different disciplines.

She has been involved in the production of works of art as well as in academic and industrial ICT research projects. In particular, she has worked on distributed architectures, pervasive computing, open data, and Virtual Intelligent Agents.

  • Articles dans une revue à comité de lecture

    • Exemple d’un projet de recherche inter-disciplinaire autour d’un Serious Game culturel : analyse de la convergence entre les acteurs

      Jutant, C, Gentes, A (7-8/), « Exemple d’un projet de recherche inter-disciplinaire autour d’un Serious Game culturel : analyse de la convergence entre les acteurs », in Journée d’études Serious Game, Labex (groupe d’Etudes sur le Serious Game), MSH Paris Nord.

    • Design and Interdisciplinarity: the improbable introduction of “fundamental physics” in a design school

      Gentes, A ; Renon, A-L ; Bobroff, J (2016), « Design and Interdisciplinarity: the improbable introduction of “fundamental physics” in a design school », in Design Research Society Conference.

    • Publications suivantes (14) ››
    • ‘Place’ and ‘Non-Place’: A Model for the Strategic Design of Place-Centered Services

      Gentes, A., Gaste, Y. (2013), « ‘Place’ and ‘Non-Place’: A Model for the Strategic Design of Place-Centered Services », in BellLabs Technological Journal.

    • Designing empathy: the role of a control room in an elearning environment

      Gentes, A., Cambone, M. (2013), « Designing empathy: the role of a control room in an elearning environment », in journal of interactive technology and smart education.

    • Looking through tools and situations: organizing exploration in artistic practice

      Bejean, M., Gentes, A. (2013), « Looking through tools and situations: organizing exploration in artistic practice », in Society and Business Review.

    • Looking through tools and situations: organizing exploration in artistic practice

      Béjean, M, Gentes, A (2013), « Looking through tools and situations: organizing exploration in artistic practice », in Society and Business Review, p. 225-234

    • Looking through tools and situations: organizing exploration in artistic practice

      Béjean, Mathias, Gentes, Annie (2013), « Looking through tools and situations: organizing exploration in artistic practice », in Society and Business Review, p. 225-234

    • The Game Mechanics of Pervasive Applications: Visiting the Uncanny

      Gentes, A., Jutant, C. (2012), « The Game Mechanics of Pervasive Applications: Visiting the Uncanny », in New Review of Hypermedia and Multimedia, p. 91-108

    • Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias

      Gentes, A., Jutant, C. (2011), « Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias », in Communication et Langages, p. 91-117

    • The game mechanics of pervasive applications: visiting the uncanny

      Gentes, A, Jutant, C (2011), « The game mechanics of pervasive applications: visiting the uncanny », in New Review of Hypermedia and Multimedia.

    • Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias

      Gentes, A, Jutant, C (2011), « Expérimentation technique et création : l’implication des utilisateurs dans l’invention des médias », in Communication et langages, p. 97-111

    • De la traduction comme médiation et création interlinguistique des interactions humaines

      Gentes, A. (2010), « De la traduction comme médiation et création interlinguistique des interactions humaines », in Revue des interactions humaines médiatisées, p. 3-26

    • Pervasive gaming: testing future context aware applications

      Gentes, A. (2009), « Pervasive gaming: testing future context aware applications », in communications and strategies.

    • Arts et sciences du design : la place des sciences humaines

      Gentes, A (06/2), « Arts et sciences du design : la place des sciences humaines », in Sciences du Design, p. 96-109

  • Chapitres dans un ouvrage collectif

    • Critical Design: a delicate balance between the thrill of the uncanny and the interrogation of the unknown

      Gentes, A, Mollon, M (2015), Critical Design: a delicate balance between the thrill of the uncanny and the interrogation of the unknown, in Empowering Users through Design: Interdisciplinary Studies and Combined Approaches for Technological Products and Services., dir. David Bihanic, SPRINGER.

    • Science fiction ? Scénarios narratifs et visuels dans les projets d’ingénierie des TIC

      Gentes, A. (2013), Science fiction ? Scénarios narratifs et visuels dans les projets d’ingénierie des TIC, in Visual Studies, les nouveaux paradigmes du visuel, dir. Sophie Raux, Daniel Dubuisson, Les Presses du Réel.

    • Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média

      Gentes, A., Huguet, F. (2012), Les alternatives aux réseaux sociaux : l’architecture distribuée et le design de média, in Cultures, politiques et ingénieries des réseaux sociaux, dir. Stiegler, Bernard, FYP EDITIONS.

    • The Design of Emotions: How the Digital is Making us More Emotional

      Gentes, A. (2011), The Design of Emotions: How the Digital is Making us More Emotional, in Emotion-oriented Systems, dir. Pélachaud, Catherine, Hermès.

  • Communications avec actes

    • Poésie et recherche en TIC : contribution des sciences de l’information et de la Communication

      Gentes, A (4-5-), « Poésie et recherche en TIC : contribution des sciences de l’information et de la Communication », in XIX Congrès de la SFSIC, Toulon.

    • Les sciences de l’information et de la communication : contribution spécifique à la question de la conception

      Gentes, A, Olliver, B (4-5-), « Les sciences de l’information et de la communication : contribution spécifique à la question de la conception », in XIX Congrès de la SFSIC, Toulon.

    • Mood boards as a tool for the “in-discipline” of design.

      Gentes A., Valentin F., Brulé E. (2015), « Mood boards as a tool for the “in-discipline” of design. », in International Association of Societies of Design Research, IASDR.

    • Publications suivantes (8) ››
    • Beyond Rhetoric to Poetics in IT Invention

      Gentes, A., Selker, T. (2013), « Beyond Rhetoric to Poetics in IT Invention », in INTERACT.

    • Making Sense of Constellations of Objects: a Case Study of Computer-Aided Writing Practices in Theatrical Staging

      Gentes, A., Bejean, M. (2012), « Making Sense of Constellations of Objects: a Case Study of Computer-Aided Writing Practices in Theatrical Staging », in IASDR.

    • Designing empathy: the role of a control room in an elearning environment

      Gentes, A., Cambone, M. (2012), « Designing empathy: the role of a control room in an elearning environment », in IADIS.

    • Virtual empathy: designing for togetherness in the context of e-learning

      Cambone, M., Gentes, A. (2012), « Virtual empathy: designing for togetherness in the context of e-learning », in Next Generation Learning (NGL).

    • Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility

      Gentes, A., Jutant, C., Guyot-Mbodji, A., Simatic, M. (2009), « Designing Mobility: Pervasiveness as the Enchanting Tool of Mobility », in MOBICASE/IMUI 2009.

    • RFID technology: Fostering human interactions

      Gentes, A., Guyot-Mbodji, A., Jutant, C., Simatic, M. (2009), « RFID technology: Fostering human interactions », in IADIS International Conference Game and Entertainment Technologies 2009.

    • PLUG: “Secrets of the Museum”: a Pervasive Game Taking Place in a Museum

      Simatic, M., Gentes, A., Guyot-Mbodji, A., Jutant, C. (2009), « PLUG: “Secrets of the Museum”: a Pervasive Game Taking Place in a Museum », in ICEC 2009.

    • The rhetoric of design for debate: triggering conversation with an “uncanny enough” artefact

      Gentes, A, Mollon, M (06/2), « The rhetoric of design for debate: triggering conversation with an “uncanny enough” artefact », in DRS 2014.

  • Communications sans actes

    • Extreme design: ludic design, an example

      Mivielle, C, Gentes, A (30/0), Extreme design: ludic design, an example, .

    • Probes, workshops, and other ways to inspire the designer

      Gentes, A (27-2), Probes, workshops, and other ways to inspire the designer, .

    • Design entre projet et composition : penser la conception par les tâches et les formats 

      Gentes, A (24/0), Design entre projet et composition : penser la conception par les tâches et les formats , .

    • Publications suivantes (8) ››
    • Design in Research. Re-thinking design contribution to Science

      Gentes, A (17/0), Design in Research. Re-thinking design contribution to Science, .

    • Is there a anyone out there? How to involve the user in the invention of IT

      Gentes, A (17/0), Is there a anyone out there? How to involve the user in the invention of IT, .

    • Le design comme in-discipline

      Gentes, A (15/0), Le design comme in-discipline, .

    • How to create a new media? From the artefact to the program

      Gentes, A (04/2), How to create a new media? From the artefact to the program, .

    • 1.What is the French Contribution to Design Theory ? Is there a French Intellectual Touch to Design Theory?

      Gentes, A (03/2), 1.What is the French Contribution to Design Theory ? Is there a French Intellectual Touch to Design Theory?, .

    • Misbehave ! A radical criticism of behaviors and uses in design

      Gentes, A (03/0), Misbehave ! A radical criticism of behaviors and uses in design, .

    • Faire voir et faire vivre les inventions dans la recherche en TIC

      Gentes, A (02/2), Faire voir et faire vivre les inventions dans la recherche en TIC, .

    • The three paradigms of IT design: function, aesthetics, literacy

      Gentès, A (01/2), The three paradigms of IT design: function, aesthetics, literacy, .